Wandzilak Entertainment

Independent game studio

Beautiful games with a wink.

Four games in the works: a space shooter, a frozen maze tower defense, a glowing puzzle journey, and chess where every capture is a brawl.

Meet the games
A cream and orange strike fighter banks past a clawed enemy warship under a flare of light
Key art

Space shooterIn development

CodenameSpace Rocks

One old carrier. A handful of fighters. Put the lights out.

An on-rails space shooter where your mouse aims and flies the ship. Strip a warship's guns, thread an asteroid field, hold the door for the colonists, then run the trench of a 30-kilometre harvester.

  • A 12-mission campaign on a star chart
  • Medals, hidden bonuses and upgrades you can see on your fighter
  • Warm humans against a cold machine

Final title coming soon.

A snowy field at night packed with a long serpentine maze of glowing towers and a cyan path
In-game, early build

Maze tower defenseIn development

HOARGLOW

Build the maze. Light the night.

A frozen valley after dark. Every wall you build is a lantern, and lightning, fire and frost towers light up the snow. The creeps always take the shortest open path, so you decide what that path is.

  • Wall them in and they'll cut their own way through
  • Towers that upgrade where they stand
  • Six difficulties, from Recruit to Absolute Zero
A glowing stone archway reflected in a dark forest pool surrounded by bioluminescent plants
Early test scene

Puzzle journeyBeing redesigned

CodenameDelve

Learn to see.

A wordless journey through a forest that glows in the dark. No combat, no text: you solve it by noticing. The deeper you go, the closer you get to dawn.

  • Puzzles hidden in plain sight
  • A bioluminescent night that slowly turns to morning
  • Not a single word

Final title coming soon.

Placeholder art: a chessboard in green and purple with a comic WALLOP! burst WALLOP!
Concept art coming soon

ChessComedyIn design

Wallop Chess

Real chess. Every capture is a brawl.

Every move follows the real rules of chess. But when one piece takes another, they fight it out in a short, ridiculous cartoon brawl. The capturing piece always wins. The comedy is in how.

  • Two rival creature kingdoms: Mirewater and Duskhollow
  • The hat shows the piece: horse for the knight, castle for the rook, crown for the queen
  • Knocked-out fighters float off as ghosts and sit on their team's bench

Why "with a wink"?

We want every game to look beautiful and play hard, and we don't take ourselves too seriously. If a name makes you snicker, that's on purpose.